Threading the (Space) Needle

January 26, 2006 on 10:38 am | In MMO (Live), EQ2

Travelling for a few days here, but MMOG devs never sleep. No real article today, but I invite anyone interested to read the EQ2 PvP rules overview. Interesting stuff.

I'm not really sure how many people are going to play PvP in a game called "Everquest", particularly if they continue with the idea of having XP debt on a PvP loss. If I had to bet, I'd say that's the first idea they'd drop. Fights are quick, and death too unpredictable to add sting to defeat.

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