Some Maplestory Numbers
October 31, 2006 on 10:04 am | In Uncategorized, MMO (Live), Reporting14 Comments
Awhile back, I had heard about Maplestory's 50 million registered accounts. While an impressive number unto itself, it's hard to know just how much money that actually means for Nexon. At least with Warcraft's numbers (and anyone else reported into MMOGcharts), we can make vague guesses.
So I took a look around and finally found some analagous numbers for Maplestory.
Getting what you see
October 27, 2006 on 8:32 pm | In MMO (Live), General Gaming, WoW, SWG, Playstyles7 Comments
Over at Raph's Place today, Raph posted some thoughts about WYSIWYG loot. Basically, the question is this:
If you see a mob with a spear, leather jerkin and sandals, why are you not able to loot that spear, leather jerkin and sandals when you kill it?
And, if you could, in what game could you best do this?
Who DOES Blizzard need to fear?
October 25, 2006 on 1:15 pm | In WoW10 Comments
A few conversations of late have been about particular games coming that post a threat to WoW. This topic picked up steam again because of the announced delay in the release of the expansion. Some feel Vanguard poses a thread. Others feel Warhammer Online (WHO or WAR, depending on your mood) does.
WoW Expansion Delayed to Jan. 2007
October 24, 2006 on 8:06 am | In Uncategorized, MMO (Live), WoW7 Comments
Blizzard announced on their forums that the Burning Crusade expansion to World of Warcraft is going to be delayed until 2007.
I can appreciate why they say they're delaying it, I just don't know that I buy the reason.
They get it: WoW’s new LFG tool
October 19, 2006 on 2:04 pm | In WoWLeave a comment
Blizzard launched a new sub-section previewing their new LFG tool.
Ingame Advertising gets a Metric
October 19, 2006 on 7:35 am | In General Gaming, IndustryLeave a comment
As noted in yesterday's Cynopsis Kids newsletter, Nielsen Media Research is launching a new service for companies who buy and sell advertising in video games.
Designing for the past
October 17, 2006 on 7:02 pm | In MMO (Upcoming), General Gaming, Innovation, Industry6 Comments
People seem to be talking about Vanguard in the past tense, as if the game were already many years old. I haven't been an ardent follower of the game, as I do not feel I am their target player. However, having followed some of what Sigil Games is doing and saying, the game does feel as though it is looking to refine tradition.
And that got me thinking about designing for the past, or at least, designing an old idea during an age of change.
E3Expo 2007: Smells like GDC
October 16, 2006 on 9:55 am | In General Gaming, IndustryLeave a comment
I missed this Gamasutra piece on Friday, but it clearly lays out the future of E3.
The ‘First’ MMORPG?
October 14, 2006 on 9:26 am | In MMO (Live), MMO (Closed), General Gaming, Technology, Industry8 Comments
In reading this article about Nexon, I'm reminded of the perennial:
What was the worlds first graphical MMORPG?
The problem, of course, is what constitutes "first".
Whoa. Mom was right!
October 6, 2006 on 9:54 am | In Technology, Life, Playstyles6 Comments
When I was a kid and young teenager (in the days before the term "tween" was used), I was forbidden to use my Apple //e during the school week. The theory was that not getting sucked into programming and gaming during the week would let me focus on schoolwork.
While I hated this rule at the time, as a parent now I can see the value of it, or at least some variant.
And, according to Ars Technica, so does the magazine Pediatrics.
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