Challenges Facing MMOGs: AGC 2006

September 8, 2006 on 10:05 am | In Playstyles, Innovation, Reporting, Industry
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At the Austin Game Conference this year, Jon Grande of Sigil Games and Rich Vogel of BioWare Austin hosted a session entitled "'New' Challenges Facing MMOG Development".

Overall, I felt they cast a blind eye to a number of emerging trends, but the stuff they covered about the "core" marketplace (basically as defined by diku-inspired games) was pretty good. And insightful.

Continue reading Challenges Facing MMOGs: AGC 2006…

Planned sellout of Burning Crusade?

September 4, 2006 on 7:43 pm | In WoW, Industry
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I've been to a few GameSpots over the past few days, because they happen to be in locations we take our family for shopping. I can't help myself though. I love playing dumb and asking the staff what they know about my genre. I never correct them either. I figure what's the point, they're there to the easy-to-sell console games anyway.

But I have learned two interesting things about their perception of WoW:

  • Expected on-shelf date was November 28th. This means I was right. I love being right.
  • Blizzard is only planning to ship 4 million units of Burning Crusade boxes.

Huh?

Continue reading Planned sellout of Burning Crusade?…

Categorizing Players and Buyers (again)

September 1, 2006 on 8:38 pm | In General Gaming, Playstyles, Reporting, Industry
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In a new discussion at Grimwell Online, Tide posted a short overview of research he came across, from a company breaking down player types into a few new market targets.

This research is compelling not only because it's public but because it corrolates pretty closely to a bunch of other research as well.

Continue reading Categorizing Players and Buyers (again)…

Violence and Video Games (again)

August 28, 2006 on 8:05 am | In General Gaming, Playstyles, Reporting, Industry
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A guildmate of mine dug up last year's Game Revolution article about the corrolation, or lack thereof, between youth violence and video games. I'm reminded of the recent discussion over at Lum's place about the conventional wisdom of addiction and video games. And, of course, various states around the country pushing agendas that purportedly protect our youth from themselves.

The hysteria is reaching epidemic proportions, but I wonder if it can be stopped at all.

Continue reading Violence and Video Games (again)…

I have seen a future future

August 25, 2006 on 12:08 pm | In MMO (Upcoming), Playstyles, Innovation, Industry
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Lum recently posted a report from the Leipzig Gaming Conference panel discussion on the 'Future of MMOs'.

On the one hand, I'm getting worried that I'm getting to the point where I've been around long enough to be seeing new people learn old lessons.

On the other, it was interesting to hear their take on my favorite topic. I think some of the talk was a bit single-minded though, particularly the focus on hardcore gamers.

Continue reading I have seen a future future…

Rose-colored glasses

August 24, 2006 on 9:15 pm | In MMO (Live), Playstyles, Industry
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It's funny how people can romanticize game systems they either never played, or remember many years later with a perspective skewed by time.

But it's also fun to see how the community in which they don their rose-colored glasses rises up to, err, remind them of what was.

Continue reading Rose-colored glasses…

Temporal ignorance, elitism

August 19, 2006 on 2:49 pm | In Reporting, Industry
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Two recent posts got me thinking about temporal ignorance and elitism in video gaming. That there is a lot of this that goes on in the real world is auspicious, but I'm going to focus on this industry, and my favorite genre within it.

Continue reading Temporal ignorance, elitism…

From the mouths of babes…

August 18, 2006 on 7:11 pm | In Innovation, Industry
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While discussing the viability of Genesis, some have wondered about whether the guy behind the concept has actually not ever played an MMORPG as he has claimed. To some, having played these games is a rite of passage to designing them.

I don't agree.

Continue reading From the mouths of babes……

Acclaim getting into the act

August 8, 2006 on 11:29 pm | In MMO (Upcoming), General Gaming, Industry
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In pursuing their vision of free games supported by revenue generated through ingame advertising, PC GameZone has announced that Acclaim is building a new MMORPG called 2Moon.

Continue reading Acclaim getting into the act…

The new dot.com: RMT

August 6, 2006 on 8:45 am | In General Gaming, Playstyles, Industry
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With the rise of corporate-backed RMTing in games like Space Cowboy, Archlord and even Everquest 2's trade-enabled servers, I've beginning to see some parallels to the dot.com bubble of years back.

And I don't think this'll turn out any different.

Continue reading The new dot.com: RMT…

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