Categorizing Players and Buyers (again)
September 1, 2006 on 8:38 pm | In General Gaming, Playstyles, Reporting, IndustryLeave a comment
In a new discussion at Grimwell Online, Tide posted a short overview of research he came across, from a company breaking down player types into a few new market targets.
This research is compelling not only because it's public but because it corrolates pretty closely to a bunch of other research as well.
Best played diversely
August 30, 2006 on 11:04 am | In MMO (Live), WoW, Playstyles4 Comments
There's folks who play MMORPGs with a single-minded focus and dedication to rival a mercenary.
I'm not one of them.
Violence and Video Games (again)
August 28, 2006 on 8:05 am | In General Gaming, Playstyles, Reporting, Industry4 Comments
A guildmate of mine dug up last year's Game Revolution article about the corrolation, or lack thereof, between youth violence and video games. I'm reminded of the recent discussion over at Lum's place about the conventional wisdom of addiction and video games. And, of course, various states around the country pushing agendas that purportedly protect our youth from themselves.
The hysteria is reaching epidemic proportions, but I wonder if it can be stopped at all.
I have seen a future future
August 25, 2006 on 12:08 pm | In MMO (Upcoming), Playstyles, Innovation, Industry6 Comments
Lum recently posted a report from the Leipzig Gaming Conference panel discussion on the 'Future of MMOs'.
On the one hand, I'm getting worried that I'm getting to the point where I've been around long enough to be seeing new people learn old lessons.
On the other, it was interesting to hear their take on my favorite topic. I think some of the talk was a bit single-minded though, particularly the focus on hardcore gamers.
Rose-colored glasses
August 24, 2006 on 9:15 pm | In MMO (Live), Playstyles, IndustryLeave a comment
It's funny how people can romanticize game systems they either never played, or remember many years later with a perspective skewed by time.
But it's also fun to see how the community in which they don their rose-colored glasses rises up to, err, remind them of what was.
Requiem for a has-been gamer
August 16, 2006 on 10:26 am | In Life, Playstyles3 Comments
In this thread over at Grimwell, we've been discussing the most recent features announced for the World of Warcraft expansion.
But we then veered into what features target what types of players, and I realized, fully, where I am at as a gamer.
I'm just not equipped to take these games too seriously anymore. Not the way they define "serious" at least.
When to Innovate
August 15, 2006 on 6:27 pm | In Playstyles, InnovationLeave a comment
In a recent thread over at F13, we've started discussing what to do with players who either are done with the Raiding endgame of a typical diku-inspired experience, or who just want more options than that. As part of this discussion, we've been talking about innovation in game play experiences and what features matter to the most players.
One of my favorite topics came up within this discussion. The question is: do you launch a game with a broad array of innovative features to try and capture a wide variety of players, or do you launch the game for an established audience and scale into the new variety of players by integrating innovation (or at least, broader) features later?
How much Immersion, Part 2
August 14, 2006 on 2:32 pm | In MMO (Live), Eve, PlaystylesLeave a comment
Well, I've answered my own question:
Just how much immersion do I want?
Less than I can have.
WoW targeting new players… again
August 13, 2006 on 4:17 pm | In WoW, PlaystylesLeave a comment
The big news about the upcoming World of Warcraft expansion is that the raiding group sizes is changing.
And in my opinion, it's for the better.
Open PvP against RMT? Nah.
August 7, 2006 on 7:46 am | In General Gaming, Playstyles2 Comments
Lum recently talks about what other places have been talking about: the Archlord non-subscription plan. Within the comments thread that followed, some have brought up the perennial "solution": Open PvP.
Personally, I don't consider that much of a solution.
It's all about the motivations of the participants.
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