Acclaim launches their first MMO
November 30, 2006 on 11:19 pm | In MMO (Live), General Gaming, IndustryLeave a comment
While they previously announced also working on 9Dragons and 2Moon, the first MMO title out of the gate for Acclaim is Bots.
Player sues MMO… and wins?!
November 27, 2006 on 7:38 pm | In MMO (Live), General Gaming, IndustryLeave a comment
Got this from one of my newsfeeds, but I see Slashdot picked it up as well.
Basically, a player sued an MMO company because their account was banned for long enough that their virtual goods depreciated in real world value.
Gamers want games
November 26, 2006 on 9:40 pm | In MMO (Live), General Gaming, PlaystylesLeave a comment
A few years ago, many in the MMOG community foresaw a fairly steady, but shallow, growth in the overall number of players. There were a lot of reasons for this, from the sheer inability to deliver a game with the same polish and stability as an offline title, to the required internet connection at a time when developers still designed for 56kpbs dialup, to the rather unique nature of the concept itself.
As has been said countless times, World of Warcraft proved us (myself included) wrong. Way wrong.
There's a lot of reasons for this. But chief among them, in my opinion, was because at its heart, it's a game. For gamers.
MTV now also an MMO Importer
November 11, 2006 on 5:06 pm | In MMO (Live), MMO (Upcoming), General Gaming, InnovationLeave a comment
According to Gamasutra (by way of Raph), the MTV Networks division of Viacom is going to be the North American publisher for Nexon titles, including the following.
I really don't know anything about Audition beyond what Wikipedia had to say, but the first and second are huge.
Snatching these up for North America while pushing ahead with their alternate-demographic virtual lifestyley games shows a rather impressive degree of diversity for a company new to the game space. Whatever audience Viacom can attract to Laguna Beach, VMTV and LogoWorld will likely be additive to whoever they can attract to the above three, which are already very popular.
Some Maplestory Numbers
October 31, 2006 on 10:04 am | In Uncategorized, MMO (Live), Reporting14 Comments
Awhile back, I had heard about Maplestory's 50 million registered accounts. While an impressive number unto itself, it's hard to know just how much money that actually means for Nexon. At least with Warcraft's numbers (and anyone else reported into MMOGcharts), we can make vague guesses.
So I took a look around and finally found some analagous numbers for Maplestory.
Getting what you see
October 27, 2006 on 8:32 pm | In MMO (Live), General Gaming, WoW, SWG, Playstyles7 Comments
Over at Raph's Place today, Raph posted some thoughts about WYSIWYG loot. Basically, the question is this:
If you see a mob with a spear, leather jerkin and sandals, why are you not able to loot that spear, leather jerkin and sandals when you kill it?
And, if you could, in what game could you best do this?
Who DOES Blizzard need to fear?
October 25, 2006 on 1:15 pm | In WoW10 Comments
A few conversations of late have been about particular games coming that post a threat to WoW. This topic picked up steam again because of the announced delay in the release of the expansion. Some feel Vanguard poses a thread. Others feel Warhammer Online (WHO or WAR, depending on your mood) does.
WoW Expansion Delayed to Jan. 2007
October 24, 2006 on 8:06 am | In Uncategorized, MMO (Live), WoW7 Comments
Blizzard announced on their forums that the Burning Crusade expansion to World of Warcraft is going to be delayed until 2007.
I can appreciate why they say they're delaying it, I just don't know that I buy the reason.
They get it: WoW’s new LFG tool
October 19, 2006 on 2:04 pm | In WoWLeave a comment
Blizzard launched a new sub-section previewing their new LFG tool.
The ‘First’ MMORPG?
October 14, 2006 on 9:26 am | In MMO (Live), MMO (Closed), General Gaming, Technology, Industry8 Comments
In reading this article about Nexon, I'm reminded of the perennial:
What was the worlds first graphical MMORPG?
The problem, of course, is what constitutes "first".
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