How much Immersion, Part 2

August 14, 2006 on 2:32 pm | In MMO (Live), Eve, Playstyles
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Well, I've answered my own question:

Just how much immersion do I want?

Less than I can have.

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New Eve Movie and factoids

June 29, 2006 on 8:00 am | In MMO (Live), Eve, Reporting
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Eve Newsletter VIII arrived this past Monday.

I found some of the information pretty interesting.

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How much Immersion?

June 16, 2006 on 12:05 pm | In MMO (Live), General Gaming, WoW, Eve, Playstyles
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The Technology section of Guardian Unlimited posted a good summary article on Tuesday about griefing in video games. While written for the relatively uninitiated, the article covers the basics well enough to have prompted further discussion. To me though, this all revolves around one core question:

Just how much immersion do people really want?

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Trepidation Restored

June 12, 2006 on 4:32 pm | In MMO (Live), Eve, Playstyles
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Years ago, as a budding Magician in Everquest, I stood at the edge of a forest. This was no ordinary forest though, but rather the infamous Kithicor, bane of newb and veteran alike.

None of my fears were particularly justified nor logical. They were based on a combination of factors, elements of experience I thought would never converge again.

They did, but in a different form.

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E3 Day 2- and End

May 12, 2006 on 8:09 pm | In MMO (Live), MMO (Upcoming), General Gaming, Technology, Eve, SWG, Innovation, Industry
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So the daily surprises that are no longer surprises kept me from the show until almost noon. Meetings, emails, teleconferences from what would, in the real world be considered "noisy" but which actually was rather quiet relatively. I've theoretically been at the show for two days and I've gotten to actually walk it for about nine total hours.

But it all ended and I was free once again. While I wanted to hit South Hall again to finish up with games I hadn't learned enough about yet, it was my duty to actually, you know, see the other 2/3 of the show. To Kentia and West I did go.

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Eve: The Newbie Trader

April 20, 2006 on 10:03 pm | In MMO (Live), Eve
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I went back to Eve with the goal of exploring the Combat and Missions parts of the experience. That part is pretty fun, though resembles greatly the rather generic Mission Terminal missions from Star Wars Galaxies. Visit an Agent, accept the mission, go out and kill or collect or both, return for cash and an increase in one’s standing with that Agent. Other bonuses happen, and there’s an entire ladder of Agent Levels to climb, but this is all pretty standard-faire stuff here. If you’ve played an MMORPG, you can run missions in Eve, once you learn the basics like ship flight and management.

The money isn’t bad either, but there’s easier money to be made for a newbie. And I’m making it.

About a week ago, a good buddy from my SWG days joined us in Eve. Vedi was, in SWG, a Master Armorsmith that ran his own business for quite a while. He was also a guild member, and a customer of my Energy business, but he’s always had an eye to business. Being fresh to Eve, he seems to have approached this galaxy with the same eye he applied to the previous one.

Whereas I’m flitting from randomly-generated mission to randomly-generated mission, he comes in and starts Trading.

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Death by Guards

April 6, 2006 on 10:04 pm | In MMO (Live), Eve
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I’m not the sharpest spoon on the floor, but I’m generally fairly aware of at least some of the rules set forth by the developers in these MMORPGs. There’s places one can go, places one cannot, places they may be able to someday and methods by which they can and cannot do things in all of those places.

But there’s always something new to be learned, as I found out last night.

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Eve: Transverse Velocity

April 3, 2006 on 10:05 pm | In MMO (Live), Eve
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Unlike my last two fly-throughs of the Eve galaxy, this time I’m focusing specifically on combat and missions. I enjoyed mining last time, and may again get into it. But for now I like the idea of ridding space of pirates, escorting and guarding miners, rescuing folks and eventually getting into PvP.

But first I need to learn how to fight.

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Eve Mobile?

April 1, 2006 on 10:05 pm | In MMO (Live), Eve
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One of the topics that came from this Vision related to Platform Independence, the idea that an MMOG could be made to work across a variety of platforms.

Recently, a few events brought this to mind again. In addition to talking to the Sun Microsystems folks about their Project Darkstar (multiplayer gaming on cross-platform PCs and mobile units), this became part of the conversation at Raph’s entry about Mischiefblog’s perfect MMOG. And then I read an interesting entry in Issue #2 of EON, the official game magazine for Eve.

Continue reading Eve Mobile?…

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